AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on iOS in Saudi Arabia for Q3 2021
In Q3 2021, the top high fantasy games on iOS in Saudi Arabia displayed notable trends in weekly downloads, revenue, and active users. Sensor Tower provides deeper insights into these apps' performances.
In the third quarter of 2021, the top high fantasy games on iOS in Saudi Arabia saw varied performances in terms of weekly downloads, revenue, and active users. Here’s a closer look at these trends based on Sensor Tower data.
Clash of Clans experienced fluctuations in its weekly revenue, peaking at around $183K in early August and closing the quarter with approximately $157K. Weekly downloads showed a decline from 11.6K at the start of the quarter to 9.3K by the end of September. Weekly active users also saw a slight reduction, starting at 414K and ending the quarter at 354K.
Genshin Impact: Natlan Launch had a notable peak in weekly revenue of about $92K in late August. Weekly downloads spiked at 23.4K in mid-July but generally hovered around 10K for the rest of the quarter. The game’s weekly active users increased steadily from 58.7K at the beginning of the quarter to 82K by the end of September.
Evony showed a steady increase in weekly revenue, peaking at about $45K in the final week of September. Weekly downloads followed a similar trend, reaching a high of 16.1K in early September. Weekly active users saw a notable rise from 15.6K in late June to 34.6K by early September, before tapering off to 17.5K at the end of the quarter.
Mobile Legends: Bang Bang had a peak weekly revenue of approximately $47K in early August. Weekly downloads started high at 19.6K in early July but declined to around 11K by the end of September. Weekly active users remained relatively stable, starting at 128K and ending at 123K.
Lords Mobile: Last Rise of Qin saw its highest weekly revenue of about $34K at the end of June, with a general decline to $19K by the end of September. Weekly downloads fluctuated, peaking at 4.1K in mid-July but dropping to around 1.2K by the end of the quarter. Weekly active users showed a slight decrease, starting at 37.1K and ending at 29.6K.
For more in-depth insights and detailed data, visit Sensor Tower.